Football Prediction Game
How to Play
Everything you need to pick smarter, score more, and stay top of the table — all six scoring components explained.
Scoring components
Six ways to win — or lose.
Points stack up from multiple sources each round. Know each modifier before you pick.
The foundation. Points come directly from your team's result. Get this right and everything else is a bonus.
If two players pick opposing teams in the same fixture, it becomes a direct duel. Winner gets a bonus, loser takes a hit.
Local rivalries raise the stakes. A draw punishes you — there's no escaping the tension of a derby without a result.
Special rounds where draws reward big. The round type is revealed when it goes live — anticipating it is half the game.
Be the only player to pick a winning team and you earn a bonus. Contrarian calls are rewarded when they land.
All points are multiplied — positive and negative. A great pick pays double. A bad one costs double. High risk, high reward.
When two players are tied on points, positions are split by accumulated goal difference from all picked teams across the season.
Miss the deadline and you'll be auto-assigned a team. If they earn positive points, you're docked 1. Negative points are awarded in full.
Worked example
See it in action.
A hypothetical round — Double Points active, Draw Means More active — showing how all modifiers combine.
| Player | Pick | Basic | H2H | Derby | DMM | Lonely | Subtotal | ×2 | Docked | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lucas | Man United | +1 | +1 | +1 | 0 | +1 | 4 | ✓ | — | +8 |
| Will | Man City | −1 | −1 | −1 | 0 | 0 | −3 | ✓ | — | −6 |
| Dustin (auto) | Chelsea | 0 | 0 | 0 | +2 | 0 | 2 | ✓ | −1 | +3 |
| Mike | Tottenham | 0 | 0 | −1 | +2 | 0 | 1 | ✓ | — | +2 |
FAQ